
Adding texture to lights with Shader Graph
Today, I’ve been working to add a subtle texture to any 2D Light present in the scene. This could be accomplished in two completely different ways, one would be using 2D Sprite Lights, using one sp...

Today, I’ve been working to add a subtle texture to any 2D Light present in the scene. This could be accomplished in two completely different ways, one would be using 2D Sprite Lights, using one sp...

Creating a game with a large background can cause some large messes like this one: A huge background that was made out of dozens of images. But after some workaround, I ended up discovering that...

Today, I’ve developed another basic tool that could be useful to someone else. It is called the Cinemachine Scaler, an extension that changes the orthographic size to avoid hiding important sprites...

I am developing a game, and recently it required to have silhouettes for when the player is behind an obstacle. To my surprise, I found no tutorials covering this at all. Even though there exist so...